Four Elements Adventure Race September 30, 2017 - West Kootenay's - Castlegar, BC

FearBC

Four Elements Adventure Race

Four Elements Adventure Race or FearBC is an adventure race in the West Kootenay region of southern British Columbia. This event will test the skill, physical abilities & mental fortitude of teams as they experience all 4 elements during this 6-9hr race. Face your FEAR and challenge yourself in a true adventure!

Socialize

Use #Fearbc to join the conversation

What to expect

THE RACE

The race will take between 6 hours and 9 hours depending on your rate of travel (the average team takes 7 to 8 hrs). Teams travel together throughout the race course. Your team will carry a passport that you will have stamped at each checkpoint. 

MAPS

Only maps supplied by race organizers are allowed.  You will receive a topographical map & may also receive more detailed maps of one or more sections of the race. Knowledge of how to take a bearing with a compass and plot a 6 digit UTM is mandatory. You will also receive a set of written instructions to aid you in getting from one CP (Checkpoint) to the next. Please refer to them often! 

DISCIPLINES

trekking

Your feet will get wet - oh, and muddy... Most teams leave on their wet shoes and socks for the entire race. The trekking may be on trails, off trails, through bush, on roads or on side roads.

biking

Biking terrain can include roads, secondary roads, fire service roads, double track trails and single track trails. The biking portion can range from easy to intermediate to quite technical. Depending on your skill, some sections may be better walked with your bike. Wearing a helmet is mandatory on all biking portions.

special tasks

Through out the race course you will be given instructions to complete ALL FOUR ELEMENT special tasks. No special skills will be required but FEAR will be present.

FEARBC Race Rules

  1. The race package given to each team will include all maps required for the race, course instructions with the grid coordinates for all checkpoints and a 'passport'.
  2. The passport must be carried at all times by the competitors during the race. It must remain in good condition and dry as to allow it to be properly signed / stamped at checkpoints. Keeping a legible passport for finish line results is the responsibility of the team.
  3. The maps provided in the race package are the only maps permitted on the course. Protect your map and keep it in good condition.
  4. The course instructions will include brief descriptions of particular obstacles to watch for throughout the course and a list of all checkpoints on the course. Please insure you attend the pre-race briefing ON TIME.
  5. Teams must travel through all checkpoints in the order specified by race management on the instructions provided.\
  6. At the end of the race each team must give their passport to race management to verify that it has been signed at all checkpoints and that they were reached in the specified order. Any team that did not pass through all checkpoints in order will not be included in the official rankings.
  7. Each team is free to select the route they feel is most appropriate for the race, unless specific instructions are given to follow a particular route.
  8. The first team to have all members cross the finish line and have passed through all / the most checkpoints will be the winners. Teams must turn in their passport for verification that they reached all checkpoints in order.
  9. All team members must wear the race jersey provided at all times during the race. It must be worn as the outer layer with team # displayed (so it is in plain sight at all times). If you are a sponsored team, you may affix your sponsor’s logo on the jersey so as it does not cover official race sponsors or numbering.
  10. Teams are encouraged to help each other while on the course. No penalty will be incurred for receiving assistance from another team. Teams are required to assist any racer that is in need of medical assistance. The assisting team(s) will be given a time credit from race officials for the amount of time assisting.
  11. Weather conditions may restrict safe travel for certain sections of the course. Race management reserves the right to make changes to the course or restrict travel on certain sections due to weather conditions.
  12. Teams found traveling on restricted roads or areas designated by the race director as “out of bounds” will be disqualified, no exceptions.
  13. Mandatory gear must be carried at all times and racers may be subject to inspection at any point on the race course to ensure compliance. Racers not carrying all of the mandatory gear will be assessed with a time penalty or disqualified up to the discretion of race management. Safety equipment must be worn for each specified discipline (eg. bike helmet for biking, safety harness & helmet for climbing). Racers not wearing safety equipment will be disqualified.
  14. ALL Team members must travel together and not be separated by more than 25 meters unless specified other in the race rules.
  15. All event participants must act in an environmentally responsible manner at all times during the event. No litter, gear or any other object can be left on the racecourse, at the start line or host site except in designated disposal locations. It’s very important that we look after our environment. No food is to be left at transition drop off locations.
  16. If a competitor or team notices litter, gear or any other object left by another participant it is that team’s responsibility to pack it out to the next checkpoint to be left with the checkpoint staff.
  17. No team shall receive assistance from any persons outside of the race. If teams or solos are violating this rule they will be disqualified. I.E. Directions from helicopters, Rides in any vehicle, Communication via cell phone – etc…
  18. The maximum time allowed to complete the entire race course is 9 hours. Teams which miss cutoff times or are still on course after the 9 hours may be removed from the course.

    FEAR Mandatory Gear

    *may be updated before race date*

    INDIVIDUAL GEAR (TO BE CARRIED BY EACH MEMBER AT ALL TIMES)

    Click on items with links to see recommended examples from Wilderness Supply Company

    • 1 Whistle
    • 1 Knife (min. 2" folding blade)
    • 1 Liter minimum capacity, water bottle or hydration bladder
    • 1 Emergency blanket
    • 1 Headlamp and spare batteries
    • 1 Lighter / matches (waterproof recommended)
    • 1 Pair of race specific footwear (ie. Trail runners)
    • 1 Pair of long pants or tights
    • 1 Fleece or soft shell mid layer
    • 1 Lightweight Rain Jacket
    • 1 Toque or Buff
    • 1 Pair of full finger gloves (bike gloves will suffice)
    • 1 Safety glasses (clear / yellow lenses for bush crashing) Prescription glasses will suffice.
    • 1 Race jersey (Provided by FearBC)

    Recommended (but not mandatory)

    TEAM GEAR (TO BE CARRIED BY THE TEAM AT ALL TIMES)

    • 2 Compasses (sighting mirror recommended)
    • 1 Pen and/or pencil for marking maps
    • 1 Watch
    • 1 Waterproof map case
    • 1 Water filter or water purification such as Aquatabs or Pristine (enough for 30 L)
    • 1 Bear Banger or can of Bear Spray
    • 1 Set of maps (Provided by FearBC)
    • 1 Passport (Provided by FearBC)
    • 1 FRS Radio (hand held family radio, doesn't need to be too fancy!) channel to be determined by race staff
    • 1 First Aid Kit
      • 1 Tweezers
      • 6 Anti-inflammatory tablets
      • 6 Anti-histamine tablets
      • 1 Roll adhesive tape
      • 1 Gauze roll
      • 1 Tensor bandage
      • 4 Closure (butterfly) bandages
      • 5"x 5" blister pad (or equivalent moleskin, etc.)

    MOUNTAIN BIKE: TO BE WORN &/or CARRIED DURING EACH BIKE SECTION

    individual

    • 1 Mountain Bike
    • 1 Bike Helmet (must be worn at all times)
    • 1 Spare Tube
    • 1 Pair of Bike Gloves

    team

    • 1 Tire Pump
    • 1 Set of Tire levers
    • Yellow Safety pinny (reflective vest)

    Recommended (but not mandatory)

    • 1 Inner tube patch kit
    • 1 Chain repair tool
    • 1 Set of allen keys / hex wrenches
    • 1 Bike computer (highly recommended)
    • 1 Water bottle on bike
    • 1 rear blinking light

    PROHIBITED FOR THE ENTIRE RACE

    • GPS or electronic device (smart phone) or any device with GPS capabilities enabled
    • Maps other than those supplied by the race organizers

    FearBC Race Fees

    • Before July 31 - $375.00 + GST
    • After July 31 - $425.00 + GST
    • All fees are per team of 3
    • Registration opens June 10

    What does this include?

    • Numbered FearBC Bike Plate
    • Finishers Momento
    • 6-9hr Event, Maps, EMS
    • Race Event Insurance
    • Online posting of race photos
    • Fantastic Post race dinner
    • Medals awarded to top 3 teams in each category
    • Draw prizing at post race ceremony
    • Post race party - dance until you drop!

    Cancellation PolicY

    • 50% Refund prior to July 31
    • 25% Refund between Aug 1 and August 31
    • No Refund after Sept 1

    FEARBC Race SCHEDULE

    Friday

    4:00 - 8:30 PM - Registration at Castlegar Golf & Country Club. Dinner available for purchase

    Racer Paperwork - please print and bring completed to registration

    Saturday

    6:00 AM - Racers may pick up race instructions and coordinates at the Golf & Country Club

    7:30 AM - Racers must be at start line for Racer meeting (location TBA)

    8:00 AM - Race Start

    4:30 PM - Dinner starts being served for early finishers

    5:00 PM - End of race cut off time

    7:00 PM - Race Awards / Prizes and Congratulations

    7:030 PM - After party at Castlegar Golf & Country Club

    1:00 AM - Get some sleep you crazy fools!

    Back to race home

    Register

    FearBC - Early Bird Team
    375.00

    Four Elements Adventure Race - September 30, 2017

    Teams of 3: Co-ed, Male, Female
    Location: Castlegar, British Columbia Canada
    Race Start Time: 8:00 AM
    Race Cutoff Time: 5:00 PM
    Early Bird Fee: $375.00 per team + GST
    Early Bird Price Deadline: July 31, 2017

    REGISTER HERE
     
    FearBC - Regular Aug 15th
    425.00

    Four Elements Adventure Race - September 30, 2017

    Teams of 3: Co-ed, Male, Female
    Location: Castlegar, British Columbia Canada
    Race Start Time: 8:00 AM
    Race Cutoff Time: 5:00 PM
    Regular Fee: $425.00 per team + GST
    Registration Deadline: Sept 20, 2017

    REGISTER HERE
     

    THE STORY OF FEAR that birthed the Four Elements Adventure Race

    It all started when...

    In the early days of exploration and adventure a wave of brave souls began migrating up the banks of the Columbia River and surrounding lands that hinted at promise of adventure and unheard of wealth.
    Among the groups of wide eyed dreamers was a contingent of Irish. The most notable being Edward Mohan that in 1890 purchased 320 acres of land on the west side of the Columbia river to open up a mining operation dead set on striking it rich. He named this parcel of land Castlegar after his family’s estate at Ahascragh County in Galway, Ireland.    
    This is, however, not the story of a wealthy gentleman in a proper suit and hat taking business meetings over delicate imported tea but of a lesser known countryman that couldn’t be further from the honorable Mr. Mahon in status, financial capacity and societal savy.
    Timothy McDavid was a farmer from Killarney that cashed in all his chips on Castlegar for the promise of gold nestled in the grounds where the mountains meet and the rivers converge. A strong and capable man, what he lacked in honesty, couth, manners and hygiene he gained in charisma, fortitude and eternal confidence, not to mention his ability to bend an ear and weave a legendary yarn.
    Rumour has his most infamous yarn starting on a late and cold September night. McDavid was partaking in some libations to ward off the cold with some fellow prospectors when he overheard in the corner of the room the rumblings of some men speaking of a strip of land that could very well contain the Motherlode.
    Timothy ever so slightly shifted his chair and ear closer towards the men in the corner straining to take in every detail of their description and commit it to memory. It was hard for him to hear the men speaking amongst the noise of his fellow rabble-rousers. There was also a constant glint coming off of the carbide lamp attached to one of the men’s mining hats facing Timothy. Carbide lamps were simple lamps that combined calcium carbide and water to produce and burn acetylene and a flame to navigate by. The light reflected from the candle on the table off the carbide lamp made the features of the men at the table indiscernible therefore making lip reading not an option.  
    After a few more minutes of rocking and sliding Timothy had positioned himself close enough to hear all of the men clearly. The depiction was so vivid and told with such exuberant detail that he was confident he could find this land of plenty with his eyes closed.
    The conversation amongst the men in the corner quickly shifted towards their plans to head out in the morning to stake this claim. As soon as their conversation shifted towards logistics Timothy knew what he needed to do. After finishing his fourth drink of the night he uncharacteristically left the bar a full four hours before closing to hastily pack provisions for his dawn departure.
    He quickly packed his rifle, compass, pan, grub hoe hammer and pick thinking he should be able to find and stake the spot in a day and might as well do some prospecting on his new claim. He was admittedly light on food and water but had an inside tip on how he could ‘acquire’ some free hooch on his way out of camp and wanted to make sure he had room to carry it.
    Fully loaded, save for the space he was allotting for the hooch, Timothy walked through town passing the bar he had left the previous night. He quietly slinked around the back of the building towards a padlocked rear door. He reached up delicately and pulled ever-so-slowly on the lock and it magically gave way and opened without protest. Timothy had been given a top tip a week prior from a fellow prospector, who was owed money from the bartender, that the lock had been malfunctioning. An agreement was made between the prospector and the bartender that if a bottle or two ‘vanished’ over the next few weeks so to would the bartender’s debt.
    Timothy had pried this information out of his prospector friend one night and admittedly taken advantage of this bit of knowledge every night he was in town the past week.
    Once the door was open Timothy quickly grabbed the only two bottles strangely sitting on their own off the back shelf, replaced the lock and bounded out of town towards fame and fortune.
    There was one trail in and out of town that Timothy quickly reached the end of. He was however not deterred as he had a mental map engrained in his head to guide his way and had also picked up some navigational tips during his time in town.
    After what must have been two hours Timothy decided to stop for a break (INSERT super noticeable land area here) have a piece of dried meat and sample some of the hooch that he was so fortunate to come across. While the dried meat tasted all too familiar the hooch had a distinct flavour that was foreign to Timothy, which is saying something considering his opportunistic sensibilities when it came to cheap or free drink... (click HERE for more "story of FEAR")

     

    ... Fast forward two more hours and Timothy found himself nearly out of food and staring through the bottom of his second, and last, bottle of hooch. He blinked hard once and realised he had been looking down at his leathery hands for an amount of time that he knew not. When his eyes lifted he realised he was standing in a bank of fog. He could barely see where he had come from and less than one metre ahead.
    Although he was nearly out of food he felt light on his feet and optimistic that he was headed in the right direction. In hindsight, he was extremely intoxicated and had lost ¾ of his gear stumbling across this new landscape functionally blind as a result of the smothering fog. As he continued to cross-step through the discernable fog like a cancan dancer cross stepping with slightly less height on his kicks he began to hear baying noises.     
    As Timothy tells it the next four hours consisted of him swimming through blankets of fog while large sleek animals darted in an out of his field of vision. His ears were bathed in howling which disoriented him even further eventually causing him to sit down. Dejected, he scanned 360° and every corner of his vision was as blank and indiscernible as the next. He knew he needed to try and keep warm so he patted his pockets and checked his pack for anything he could burn. He found a small piece of paper balled up in his pocket and unfolded it. The paper had “Fear of Heights” scribbled on it. He couldn’t help but smile at the recollection of him writing his biggest fear down on a piece of paper in the presence of a beautiful young lady he met in the bar in an attempt to show her his vulnerable and sensitive side. It did not work.
    Timothy unsheathed his knife and pulled out his Swedish Fire Steel (often referred to as Fire Starter) consisting of a block of magnesium with a striker bar. Timothy scraped a pile of magnesium shavings on to a flat rock he found at his feet then began vigorously sliding his knife against the striker bar to produce sparks he hoped would ignite the magnesium. After enough time to make his hand start to cramp, Timothy succeeded in creating a flame. He burnt the small ball of paper from his pocket, added a few twigs he could corral from his immediate area, placed his hands over his ears and pass out.
    When Timothy woke it was morning. It was still windy and the fog had not cleared and he had no idea where he was and all his gear but his pack was gone. He would later tell everyone he was certain it was the baying animals gliding through the fog that must have taken his supplies. He emptied his pack onto the ground a took stock of what he had left. A ball of twine wrapped around a thin bundle of stakes and, low and behold, a pack of matches wrapped in a section of thick plastic almost 12” square. He could have used the matches the night before but now coveted the plastic sheet over all else. Timothy had spent the long ship ride from the UK to Canada doing what he did best, talking. He ended up spending a long portion of the trip speaking to an older man named Pierce that had spent his youth on boats exploring the northern Orkney, Shetland and Outer Hebrides islands of Scotland.
    Pierce regaled Timothy of navigational tips using the prevailing winds from land and at sea.  Timothy remembered that on land you could often gain navigational insight based on the growth of trees, which was currently useless information based on the bank of fog surrounding him. The piece of information Timothy was pondering was however what Pierce told him about navigating on the sea in ungodly storms away from land. While not an exact science, Mariners could get a sense of direction by using the prevailing winds and how they hit their sails to make educated guesses on direction. Timothy thought long and hard about the wind storms that often slapped against the outer walls of his tent and was confident he could find his bearings if he had some help from the wind.
    After licking his crusty finger a time or two and holding it into the wind without much confidence he built himself a kite out of the plastic, stakes and twine. He was supremely confident in his creation until it caught its first gust of wind and splintered into 500 pieces. As if mother nature had had her fun and appreciated his effort, the wall of grey that had surrounded him since the previous day lifted to display the shrapnel of his kite strewn along the base of a small hill.
    He decided to continue moving and when he crested the hill he saw his savior, the Columbia River. He plodded down the banks towards the river and, exhausted, knelt down and drank. His head was pounding and he was exhausted from his ordeal. ‘What was in those bottles of hooch?’ Timothy would later say that he was so out of sorts from the evening prior that he stood up and walked directly into the Columbia River up to his neck. He said that the cool waters helped cleanse his head of all the craziness that had ensued in the night prior.           
    After exiting the river Timothy gathered the last of his strength to pull himself north along the river as he knew it would lead him home. By late evening Timothy arrived in Castlegar dejected, stripped of his foolish expectations, but alive.
    After a few days of recovery Timothy started to evaluate his latest adventure. This process however left him with more questions than answers.
    Was he even close to the land with which those prospectors were speaking of?
    Why hadn’t he ran into the group of four men planning to stake their claim the same day?
    Why now was there a new padlock on the back door of the bar?  

    Premise: One of the prospectors in the corner of the room with the hat on with the carbide lamp was the owner of the bar. He had figured out that the bartender was allowing people to take ‘free samples’ out the back of the bar after hours to settle his debts. The bartender was made to confess who the prospector was that was stealing hooch but after running the prospector out of town bottles were still going missing. The bar owner set up an elaborate plan to make whomever was stealing the bottles pay by mixing a poison in with the hooch and leaving it out. Timothy was such an established drinker that the poison did not kill him but make him hallucinate badly. Talk about skullduggery.